
A technical guide book for manufacturing and industrial simulation teams
As manufacturing equipment, workflows, and workforce skills get more complex, it’s no longer enough to ship a one-off VR demo or a single training app. You need a real system: reusable interaction patterns, robust networking, reliable performance, and CI/CD pipelines that can support dozens of scenarios across hardware platforms and sites.
In this eBook, ForgeFX’s Adam Kane (CTO) and River Cox (Production Director) share how their team architects production-grade training simulations in Unity for manufacturers and other industrial organizations - from first CAD import all the way to multi-user XR deployments and web-based review builds.
Packed with practical checklists, implementation patterns, and real-world use cases, this guide shows you how to turn Unity into a scalable training platform, not just a project-by-project tool.
In this eBook, you’ll learn how to:
Standardize XR interactions across devices Use Unity’s XR Interaction Toolkit, XR Hands, and VR Multiplayer Template to deliver consistent, high-fidelity interactions on standalone headsets, PC VR, and desktop.
Build multi-user training with confidence Implement Netcode for GameObjects to power instructor-led sessions, multi-role procedures, and collaborative simulations with predictable, synchronized behavior.
Turn CAD into performant training assets Create an end-to-end CAD pipeline with Unity Asset Transformer tools so high-fidelity engineering data becomes optimized, interactive simulation content.
Engineer performance, not just visuals Apply Unity’s Profiler, GPU analysis tools, and Job System to keep frame rates stable in demanding XR environments and data-heavy training scenarios.
Streamline CI/CD and multi-platform delivery Use Unity Cloud Build and the Unity Test Framework to automate builds, catch regressions early, and ship consistent training experiences across XR, desktop, and web.
Extend training beyond the headset Deploy high-fidelity simulations via WebGL/WebGPU and mobile web to support design reviews, stakeholder walkthroughs, and light-touch training in the browser.
Prepare for AI, DOTS, and digital-twin workflows Explore how Unity’s data-oriented tech stack and runtime AI (Inference Engine) fit into next-generation simulation-based training and decision-support systems.
Who should read this?
- Simulation and XR developers building training for manufacturing and industrial use cases
- Technical leads and architects responsible for training platforms and infrastructure
- OEMs and system integrators delivering immersive equipment training to customers
- L&D and operations leaders looking to scale XR training programs beyond pilots
Read the eBook to see how ForgeFX structures Unity projects, pipelines, and performance so your next training simulator can scale from a single device to an enterprise-wide system.